//Nathan Popham
//4003-573-01: Procedural Shading
//Lab 3 
//
//opacityTexture.vert 
// added some slashes to break vert uniformity
// go individuality 

void main()
{
    //	
    gl_TexCoord[0] = gl_MultiTexCoord0;

	gl_Position = ftransform();		
}
